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Dragon Ball
Dragon Ball Fandom
Fan Game - Goku's Tale (2024 January - v0.6)
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<blockquote data-quote="Blockinlick" data-source="post: 7923" data-attributes="member: 234"><p>Initial thoughts.</p><p>I'm always frank about game reviewing, so there's no offense intended if what I say is harsh.</p><p></p><p>-The beginning is cool. The right music to start it off for sure.</p><p></p><p>-One of things you're going to have to do to please most DB fans is make everything authentically DB. I noticed most of the enemies, namely random encounters, are sort of generic RPGMaker enemies instead from the DB Franchise. They kind of feel out-of-place. The Sabre Tooth Tiger was a nice touch. It would be much cooler if all of the enemies were from DB like that.</p><p></p><p>-I noticed items like the herb outside of Goku's starting house respawn every time you enter and exit the house/another area. This is easily abused, which may not be much of a problem in this case, but if other items function this way, could be abused to break the game.</p><p></p><p>-If you're trying to do the original DB series, it's kind of inappropriate for Goku to be wearing the orange Gi quite yet. Would a pallet-swap to dark blue be possible? Adding a tail to the sprite somehow would be a big bonus as well.</p><p></p><p>-The first time I played, I headed straight to the fishing spot. I fought the tiger and died, which felt kind of bad. The second time, I didn't sleep between a few fights and died as well. There should be some kind of hint or warning that you should level up before venturing too far. Like maybe when Goku leaves his house, he could be like "I should probably get some training in before I go out, I feel like getting stronger today" or something like that to hint that you should level up a bit before going on.</p><p></p><p>-The Fishing Spot is problematic. You can just stand there and mash spacebar to get infinite Big Fish. Maybe add a 5-15 second timer between fish? Or add a limit of like 3-5 Big Fish in your inventory? And you go from Herbs healing like 10HP to Big Fish healing 100HP. If they were limited, that's okay. But I think 25HP would be more balanced for an item you can get 100 of in 5 minutes.</p><p></p><p>-I noticed Bulma can fight almost as well as Goku. I think she should be much weaker, but have a lot of utility like healing or something.</p><p></p><p>I got to the point where you bring turtle to the beach and Roshi gives you the Nimbus. All in all, it seems like an okay game. It just needs some tweaks here and there and maybe a little more to do so that being "railroaded" doesn't feel as bad. I got lost for awhile, but finally finding the Teradactyl was satisfying. Finding all of the chickens was amusing too.</p></blockquote><p></p>
[QUOTE="Blockinlick, post: 7923, member: 234"] Initial thoughts. I'm always frank about game reviewing, so there's no offense intended if what I say is harsh. -The beginning is cool. The right music to start it off for sure. -One of things you're going to have to do to please most DB fans is make everything authentically DB. I noticed most of the enemies, namely random encounters, are sort of generic RPGMaker enemies instead from the DB Franchise. They kind of feel out-of-place. The Sabre Tooth Tiger was a nice touch. It would be much cooler if all of the enemies were from DB like that. -I noticed items like the herb outside of Goku's starting house respawn every time you enter and exit the house/another area. This is easily abused, which may not be much of a problem in this case, but if other items function this way, could be abused to break the game. -If you're trying to do the original DB series, it's kind of inappropriate for Goku to be wearing the orange Gi quite yet. Would a pallet-swap to dark blue be possible? Adding a tail to the sprite somehow would be a big bonus as well. -The first time I played, I headed straight to the fishing spot. I fought the tiger and died, which felt kind of bad. The second time, I didn't sleep between a few fights and died as well. There should be some kind of hint or warning that you should level up before venturing too far. Like maybe when Goku leaves his house, he could be like "I should probably get some training in before I go out, I feel like getting stronger today" or something like that to hint that you should level up a bit before going on. -The Fishing Spot is problematic. You can just stand there and mash spacebar to get infinite Big Fish. Maybe add a 5-15 second timer between fish? Or add a limit of like 3-5 Big Fish in your inventory? And you go from Herbs healing like 10HP to Big Fish healing 100HP. If they were limited, that's okay. But I think 25HP would be more balanced for an item you can get 100 of in 5 minutes. -I noticed Bulma can fight almost as well as Goku. I think she should be much weaker, but have a lot of utility like healing or something. I got to the point where you bring turtle to the beach and Roshi gives you the Nimbus. All in all, it seems like an okay game. It just needs some tweaks here and there and maybe a little more to do so that being "railroaded" doesn't feel as bad. I got lost for awhile, but finally finding the Teradactyl was satisfying. Finding all of the chickens was amusing too. [/QUOTE]
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Fan Game - Goku's Tale (2024 January - v0.6)
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