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Dragon Ball
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Fan Game - Goku's Tale (2024 January - v0.6)
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<blockquote data-quote="Giga Hertz" data-source="post: 7937" data-attributes="member: 306"><p>Thanks so much for giving it a go!</p><p></p><p></p><p></p><p>Do it.</p><p></p><p></p><p></p><p>Thanks!</p><p></p><p></p><p></p><p>Yeah, I know. When I finish I intend on having some lore friendly enemies. I tried being a bit more realistic about the generic ones in locations. There are some "wolves" in Diablo Desert that are werewolves because I couldn't find some decent ones from the series, at the time.</p><p></p><p></p><p></p><p>That's <em>sort of</em> by design. The battle system is still broken, and I just wanted to make the game a bit easier until I can balance it.</p><p></p><p></p><p></p><p>Yeah, I know. And believe me, almost 20 years later, and I'm still mad at Webfoot that Gohan was wearing the Saiyan armour at the Cell Games.</p><p></p><p>Most of the graphical decisions come down to the fact I'm not a spriter, so it's more a placeholder at the moment - hence why Bulma is in her Namek outfit, and Yamcha (when you get there) looks like he's about to get wrecked by some 'droids. At this stage I'm planning on just getting as much done as I can, and then figuring out the sprites. Especially since I already had to upscale them so they're a bit yuck close up.</p><p></p><p></p><p></p><p>Yeah, that's probably a decent idea. Something else that <em>does</em> exist, but I want to be more like an Easter Egg/hidden mechanic is if Goku is at 10% HP or less and fully recovers, he levels up.</p><p></p><p></p><p></p><p>Actually yeah, that is a good point. Like the herbs, I wanted to cheese it out a little for people having trouble. But having a timer (or randomising it so he doesn't always get one) would be better.</p><p></p><p></p><p></p><p>That is a better idea. I'll have to add that to it.</p><p></p><p></p><p></p><p>Thanks for that! I was actually trying to figure out a heap of side quests to throw in there, but came up blank. I'd definitely like to add more things like that to the game. If you have any particular ideas on what you'd like in that regard, I'd definitely love to hear some. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But yeah, battle system is kind of broken while I'm figuring out my way around. I'm trying to figure out moves for each of the characters to make it more balanced so I can make the battle system more interesting, but since it's more therapeutic for me to just give the mapping a go and write out the events, it's kind of taking a backseat (along with the sprites).</p><p></p><p>Pretty much it all boils down to, I wanted to see if people would actually be interested enough in playing before I put more effort into it than I needed to. At the very least I want to get a playable alpha that covers most of the first DB series. Then from there, refine it and either expand it to start including Z, or use what I've learned from it and start one for Z.</p><p></p><p>Thanks heaps! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Giga Hertz, post: 7937, member: 306"] Thanks so much for giving it a go! Do it. Thanks! Yeah, I know. When I finish I intend on having some lore friendly enemies. I tried being a bit more realistic about the generic ones in locations. There are some "wolves" in Diablo Desert that are werewolves because I couldn't find some decent ones from the series, at the time. That's [I]sort of[/I] by design. The battle system is still broken, and I just wanted to make the game a bit easier until I can balance it. Yeah, I know. And believe me, almost 20 years later, and I'm still mad at Webfoot that Gohan was wearing the Saiyan armour at the Cell Games. Most of the graphical decisions come down to the fact I'm not a spriter, so it's more a placeholder at the moment - hence why Bulma is in her Namek outfit, and Yamcha (when you get there) looks like he's about to get wrecked by some 'droids. At this stage I'm planning on just getting as much done as I can, and then figuring out the sprites. Especially since I already had to upscale them so they're a bit yuck close up. Yeah, that's probably a decent idea. Something else that [I]does[/I] exist, but I want to be more like an Easter Egg/hidden mechanic is if Goku is at 10% HP or less and fully recovers, he levels up. Actually yeah, that is a good point. Like the herbs, I wanted to cheese it out a little for people having trouble. But having a timer (or randomising it so he doesn't always get one) would be better. That is a better idea. I'll have to add that to it. Thanks for that! I was actually trying to figure out a heap of side quests to throw in there, but came up blank. I'd definitely like to add more things like that to the game. If you have any particular ideas on what you'd like in that regard, I'd definitely love to hear some. :) But yeah, battle system is kind of broken while I'm figuring out my way around. I'm trying to figure out moves for each of the characters to make it more balanced so I can make the battle system more interesting, but since it's more therapeutic for me to just give the mapping a go and write out the events, it's kind of taking a backseat (along with the sprites). Pretty much it all boils down to, I wanted to see if people would actually be interested enough in playing before I put more effort into it than I needed to. At the very least I want to get a playable alpha that covers most of the first DB series. Then from there, refine it and either expand it to start including Z, or use what I've learned from it and start one for Z. Thanks heaps! :) [/QUOTE]
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Fan Game - Goku's Tale (2024 January - v0.6)
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