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Dragon Ball
Dragon Ball Fandom
Fan Game - Goku's Tale (2024 January - v0.6)
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<blockquote data-quote="Blockinlick" data-source="post: 7954" data-attributes="member: 234"><p>Dammit, I should have figured that out. It was so obvious.</p><p></p><p>Because that's what happened the very first time I leveled up. I simply assumed that you only level up when you sleep, which I thought was weird. Then I leveled up like normal and was a bit confused.</p><p></p><p>I really should have considered that a Zenkai could be a thing. That's actually pretty awesome.</p><p></p><p></p><p>I've finished the game (As is anyway) by now and after awhile Goku did start far outpacing her in damage, however, there were a couple enemies that her damage type damaged well that he didn't damage much at all, so I ended up relying on her a couple of times. So she almost fell into her role but still, being a damage dealer isn't really appropriate for her.</p><p></p><p></p><p></p><p>I was thinking that the series revolving around non-weapon martial arts kind of makes it hard to expand the gear/item system into something more interesting and dynamic.</p><p></p><p>But coming up with something to "tinker with" is what I feel the game could benefit from. I just can't think of anything that wouldn't be nigh-impossible for a casual developer to do on RPGMaker.</p><p></p><p>One I idea I do have is to have challenge-able fighters. When you talk to them, they challenge you to a fight and you can accept it any time you're ready. If you win, you get a bunch of XP and Zenie and they disappear or won't fight you again. Kind of like trainers in Pokemon games. The Sabre Tooth Tiger in beginning is pretty much it actually, but have optional ones not blocking your path. If they're really strong, it will give the player something to work towards other than the railroaded plot. Just don't make the rewards TOO rewarding.</p><p></p><p>One other concept that always makes a game more interesting is giving the player something to collect. The Dragon Balls are a given, but maybe there can be something else not plot-related to collect throughout the game?</p><p>Maybe statues of legendary characters? Like Piccolo, Kami, PoPo, Roshi, Ox King, Mercenary Tao, etc?</p><p>Maybe they can come in sets of three and if you collect a whole set, can sell for a LOT.</p><p>Like a set of PoPo, Kami, and Korin: Collect all three and a market will buy the set for 5,000 Zenies.</p><p></p><p>One last idea is that an Achievement List is always nice.</p><p>"Defeat this many of this enemy"</p><p>"Find all 5 chickens"</p><p></p><p>If the above ideas were added, you could expand that to</p><p>"Defeat this optional fighter"</p><p>"Collect this set of statues"</p><p></p><p>Just brainstorming.</p><p></p><p></p><p>Don't count on it, to be quite frank. This community is very small as far as the number of daily active posters goes and it seems I'm the only one really interested in this type of thing at the moment, so don't expect more than 1 or 2 others to try it here.</p><p></p><p>There was another person who made an MMO-style DBZ game and I was the only one here that played it extensively. In fact, I made two alt accounts and filled up all three slots of the leader board in Power Levels lol. But that person seems to have abandoned developing the game, because that was three months ago and we haven't heard from him, nor has the game been developed any further. I gave them a lot of feedback and no response.</p><p></p><p></p><p></p><p>I personally will keep playing it if you keep expanding it. But I can't guarantee anyone else here would show such interest.</p><p></p><p></p><p></p><p></p><p>I'd suggest starting a new one for Z.</p></blockquote><p></p>
[QUOTE="Blockinlick, post: 7954, member: 234"] Dammit, I should have figured that out. It was so obvious. Because that's what happened the very first time I leveled up. I simply assumed that you only level up when you sleep, which I thought was weird. Then I leveled up like normal and was a bit confused. I really should have considered that a Zenkai could be a thing. That's actually pretty awesome. I've finished the game (As is anyway) by now and after awhile Goku did start far outpacing her in damage, however, there were a couple enemies that her damage type damaged well that he didn't damage much at all, so I ended up relying on her a couple of times. So she almost fell into her role but still, being a damage dealer isn't really appropriate for her. I was thinking that the series revolving around non-weapon martial arts kind of makes it hard to expand the gear/item system into something more interesting and dynamic. But coming up with something to "tinker with" is what I feel the game could benefit from. I just can't think of anything that wouldn't be nigh-impossible for a casual developer to do on RPGMaker. One I idea I do have is to have challenge-able fighters. When you talk to them, they challenge you to a fight and you can accept it any time you're ready. If you win, you get a bunch of XP and Zenie and they disappear or won't fight you again. Kind of like trainers in Pokemon games. The Sabre Tooth Tiger in beginning is pretty much it actually, but have optional ones not blocking your path. If they're really strong, it will give the player something to work towards other than the railroaded plot. Just don't make the rewards TOO rewarding. One other concept that always makes a game more interesting is giving the player something to collect. The Dragon Balls are a given, but maybe there can be something else not plot-related to collect throughout the game? Maybe statues of legendary characters? Like Piccolo, Kami, PoPo, Roshi, Ox King, Mercenary Tao, etc? Maybe they can come in sets of three and if you collect a whole set, can sell for a LOT. Like a set of PoPo, Kami, and Korin: Collect all three and a market will buy the set for 5,000 Zenies. One last idea is that an Achievement List is always nice. "Defeat this many of this enemy" "Find all 5 chickens" If the above ideas were added, you could expand that to "Defeat this optional fighter" "Collect this set of statues" Just brainstorming. Don't count on it, to be quite frank. This community is very small as far as the number of daily active posters goes and it seems I'm the only one really interested in this type of thing at the moment, so don't expect more than 1 or 2 others to try it here. There was another person who made an MMO-style DBZ game and I was the only one here that played it extensively. In fact, I made two alt accounts and filled up all three slots of the leader board in Power Levels lol. But that person seems to have abandoned developing the game, because that was three months ago and we haven't heard from him, nor has the game been developed any further. I gave them a lot of feedback and no response. I personally will keep playing it if you keep expanding it. But I can't guarantee anyone else here would show such interest. I'd suggest starting a new one for Z. [/QUOTE]
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Fan Game - Goku's Tale (2024 January - v0.6)
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