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Dragon Ball
Dragon Ball Fandom
Fan Game - Goku's Tale (2024 January - v0.6)
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<blockquote data-quote="Giga Hertz" data-source="post: 8128" data-attributes="member: 306"><p>Thanks. It took longer than I care to admit to figure out the logic of adding it in. But I'm glad I got it working <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Yeah, until I get the battle system figured out a little more, I figured it was a good way to balance out the tougher enemies (I mean, most enemies <em>shouldn't</em> survive a gunshot).</p><p></p><p></p><p></p><p>Yeah, I was thinking more just mundane things like how Buu's Fury rolled with. Maybe add a few weapon based feats... but yeah, there's not a lot that could be really lore friendly.</p><p></p><p></p><p></p><p>I'll definitely explore more of this. Speaking of which, did you find Fungus Town? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> It's the village just to the south of Pilaf's Castle.</p><p></p><p></p><p></p><p>Oh yeah, that's a pretty good idea. I'll look at adding it. It also gives me more things I can fill the map with. As you no doubt noticed, it was pretty bare after ED429.</p><p></p><p></p><p></p><p>That's an idea too. I don't tend tocare about achievements in games myself, but I don't see that being an impossible feat to add down the track. Part of the problem, which I've discovered implementing the Quest system, is actually remembering to keep on top of updating the variables as necessary. And it's usually after I've finished testing the area that I realise "Oh crap, I forgot to update that quest".</p><p></p><p></p><p></p><p>Interest is interest. I'm going to keep poking around and see what I can get. But like I said, at the end of the day, it's just something fun to put my mind to while I watch TV or zone out on other mundane things.</p><p></p><p></p><p></p><p>Damn, that sucks a lot. Because that also sounds mega awesome.</p><p></p><p></p><p></p><p>I very, very, very much appreciate it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p></p><p></p><p>Yeah, I think you're right. I kind of like the idea of having it as a direct continuation of "Oh look, now there's a heap of new stuff!" but yeah, I guess it would get quite large by the end of it, not to mention if you wanted to play from Z and you had to sit through, Pilaf, World Tournament...</p><p></p><p>Also, just in case you're interested, I've been working on Training Island. Haven't gotten very far into it, but here's the map so far:</p><p>[ATTACH=full]1156[/ATTACH]</p><p></p><p>Thinking of having a few arbitrary quests and fights based off Goku and Krillin's training. Still a few more areas I want to add (like the farmland and construction sites).</p></blockquote><p></p>
[QUOTE="Giga Hertz, post: 8128, member: 306"] Thanks. It took longer than I care to admit to figure out the logic of adding it in. But I'm glad I got it working :) Yeah, until I get the battle system figured out a little more, I figured it was a good way to balance out the tougher enemies (I mean, most enemies [I]shouldn't[/I] survive a gunshot). Yeah, I was thinking more just mundane things like how Buu's Fury rolled with. Maybe add a few weapon based feats... but yeah, there's not a lot that could be really lore friendly. I'll definitely explore more of this. Speaking of which, did you find Fungus Town? ;) It's the village just to the south of Pilaf's Castle. Oh yeah, that's a pretty good idea. I'll look at adding it. It also gives me more things I can fill the map with. As you no doubt noticed, it was pretty bare after ED429. That's an idea too. I don't tend tocare about achievements in games myself, but I don't see that being an impossible feat to add down the track. Part of the problem, which I've discovered implementing the Quest system, is actually remembering to keep on top of updating the variables as necessary. And it's usually after I've finished testing the area that I realise "Oh crap, I forgot to update that quest". Interest is interest. I'm going to keep poking around and see what I can get. But like I said, at the end of the day, it's just something fun to put my mind to while I watch TV or zone out on other mundane things. Damn, that sucks a lot. Because that also sounds mega awesome. I very, very, very much appreciate it. :) Yeah, I think you're right. I kind of like the idea of having it as a direct continuation of "Oh look, now there's a heap of new stuff!" but yeah, I guess it would get quite large by the end of it, not to mention if you wanted to play from Z and you had to sit through, Pilaf, World Tournament... Also, just in case you're interested, I've been working on Training Island. Haven't gotten very far into it, but here's the map so far: [ATTACH type="full"]1156[/ATTACH] Thinking of having a few arbitrary quests and fights based off Goku and Krillin's training. Still a few more areas I want to add (like the farmland and construction sites). [/QUOTE]
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Fan Game - Goku's Tale (2024 January - v0.6)
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