Fan Game - Goku's Tale (2024 January - v0.6)

Giga Hertz

The beauty of grace is that it makes life not fair
Super Saiyan God
2,343
3,011
150
It's been a month. So what am I doing now?

v1.0
I've been slowly working through from the start in my free time. I've been making a few changes and discovered a few bugs. Perhaps the most egregious is I forgot to change a variable that allowed you to go to King's Castle right from the start (and consequently fight King Piccolo a few years too early) :piccolopalm:

Tonight I've been working on giving Goku a tail. So far it's... actually not too bad.
1708930804665.png

I also need to try and figure out an issue where sprite sheets will occasionally bleed into the one next to it for some reason. I think this may be an RPG Maker issue and may not be necessarily solvable.
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Anyway, that's all that's of note for v0.1 for now (more specific details in the changelog).

Goku's Tale 2
Yes. I'm doing that thing everyone does. Basically I've taken the original engine and maps and am working my way through it (verrrryyyyy slowly). Take note of that weird "End" symbol on the first screenshot. That is a shortcut to Fly (which probably won't be accessible from outside the overworld). This will replace the Nimbus, and will (hopefully) have a unique animation per each character.
1708931015475.png

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Unnamed Dragon Ball RPG
This is something I've been playing with on and off for a few years. Basically it's inspired by Dragon Age Origins. There are a handful of different "origin" starting storylines that will eventually converge into the main. This may likely never see the light of day, but... here it is.
1708931290071.png

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Anyway, in addition to somewhat having a little bit of a life... this is the stuff I've been working on. :bulmatea:
 

Giga Hertz

The beauty of grace is that it makes life not fair
Super Saiyan God
2,343
3,011
150
Pilaf Saga - Complete

Notable fixes and changes so far:
-
Goku now has a tail as necessary
- Started fixing "pixel bleeding" from sprite sheets (ie random lines appearing in corners on certain sprites)
- Added sound FX and background noises to a few locations (Oozaru now roars!)
- Fixed some of Puar's behaviour when he appears as an enemy

Still no ETA on v1.0, but just giving a general "this hasn't been forgotten".
 
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