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Dragon Ball
Dragon Ball Games
I cant understand Bandai Namcos Hyper Focus on Z!
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<blockquote data-quote="Giga Hertz" data-source="post: 50907" data-attributes="member: 306"><p>Length - DBZ is the longest DB property</p><p>Coolness factor - if someone wants to run around only throwing punches they have Street Fighter; they want to shoot energy beams</p><p>Branding - you're not going to sell as many units if you don't have Goku and Vegeta</p><p></p><p></p><p>I don't understand this point. The two games of this decade (Breakers and Kakarot) are Z-oriented, one of them being a full on RPG that delves not only into the entirety of Z but dipping into Super, History of Trunks, and <em>more </em>stuff coming including Bardock.</p><p></p><p>The majority of their games from the past decade, while being Z focused are semi-original stories - which people ask for far more often than a retelling of another event.</p><p></p><p>As someone who is working on an OG Dragon Ball game, I can tell you there really isn't a whole lot there that's generally interesting as a sellable product. There is <em>a lot </em>of padding and map-designs I have to do to even bring the length of the story itself up to something that is worth investing time into.</p><p></p><p>It's cool to replay stories, but often the content <em><strong>and </strong></em>consumer interest just isn't there.</p></blockquote><p></p>
[QUOTE="Giga Hertz, post: 50907, member: 306"] Length - DBZ is the longest DB property Coolness factor - if someone wants to run around only throwing punches they have Street Fighter; they want to shoot energy beams Branding - you're not going to sell as many units if you don't have Goku and Vegeta I don't understand this point. The two games of this decade (Breakers and Kakarot) are Z-oriented, one of them being a full on RPG that delves not only into the entirety of Z but dipping into Super, History of Trunks, and [I]more [/I]stuff coming including Bardock. The majority of their games from the past decade, while being Z focused are semi-original stories - which people ask for far more often than a retelling of another event. As someone who is working on an OG Dragon Ball game, I can tell you there really isn't a whole lot there that's generally interesting as a sellable product. There is [I]a lot [/I]of padding and map-designs I have to do to even bring the length of the story itself up to something that is worth investing time into. It's cool to replay stories, but often the content [I][B]and [/B][/I]consumer interest just isn't there. [/QUOTE]
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Dragon Ball
Dragon Ball Games
I cant understand Bandai Namcos Hyper Focus on Z!
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