Lets make a Zelda RPG Maker MV Skin!

Kid Goku

Enjoy the new Chapter 3 of Videospiel-Man!
Super Saiyan 4
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Lets make a Zelda skin for rpg maker MV (specifically a gameboy one!
Z Link.png
Links
Z Main.png
Main Characters (should definitly include zelda)
Z Monster.png
Monsters
Z People.png
Humans
Z Creatures.png
Animals/ Creatures
$Z Big Monster.png
Bosses

Would you Guys be interested in hjelping me make these sprite collections a reality?

Some Stuff i thought about is:
1st of The Sprites should probably be not tripled but just Doubled in size so that certain larger characters can be easily included!
Some Characters like Zoras would still be too huge so the sprites might have to be edited!
Sadly even with custom sprites no one made G.Dorf So I Might have to get to that!
 

Giga Hertz

The beauty of grace is that it makes life not fair
Super Saiyan God
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As long as the character spaces are consistent, you can either make the character sheet bigger entirely and fit small and large characters in the same sheet, or make individual character sheets with the 3x4 layout and prefix it with "$" (which is what I do).
 

Kid Goku

Enjoy the new Chapter 3 of Videospiel-Man!
Super Saiyan 4
1,874
845
105
As long as the character spaces are consistent, you can either make the character sheet bigger entirely and fit small and large characters in the same sheet, or make individual character sheets with the 3x4 layout and prefix it with "$" (which is what I do).
So Basically do a Sheet similar to the sheet with ganon on it but just for Zelda? (Shes Bigger cus Crown!)
 

Giga Hertz

The beauty of grace is that it makes life not fair
Super Saiyan God
2,352
3,016
150
You can create individual sheets with this exact layout and name it something like $Pintar.png. As long as it has the $ at the start it'll recognise "this is a singular character sheet".
Not all of the sprites are exactly the same size. So you need to take the width of the widest sprite, and the height of the tallest sprite and make those the dimensions for each individual square. Then you multiple that width by 3 (so that you have three walking sprites) and the height by 4 (so you have four directions).
$Bacterian.png

Setup a grid in your image editor (in GIMP you can do this) that is the exact width/height determined before. If a sprite is narrower than the width, place it in the centre of its grid square. If it's shorter, just place is at the bottom of the grid square.
1682375454044.png

1682375459712.png
 
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