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Capsule Corp
my game (demo): Vastuu (new update demo 3.0.)
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<blockquote data-quote="Giga Hertz" data-source="post: 36070" data-attributes="member: 306"><p>Cool, looks like you got the hang of some of the basics (switches, autoruns, etc.). The plot sounds like it has potential too. The game menus are in German, and I don't know how where that gets changed - something you can Google later. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If you're serious about working on it, I recommend just getting as much of it done as you can and then tidying it up later (map designs, spelling, etc.). Just try to be mindful of releases and compatibilities between save versions (which should be fine if people don't save in a spot where you then put something you can't walk through). Generally you want at least 30 minutes of gameplay for an initial release so people can get invested in the story and decide if they want to be in it for more. But if you're going to release demos and betas, try to make sure you've cleaned it up a bit in terms of spelling and plot. You can change all this stuff later, but if you release multiple things with lots of huge mistakes (and mixed language menus and dialogue) people probably won't stick around.</p><p></p><p>Also, I want to take all of that old geezer's money.</p></blockquote><p></p>
[QUOTE="Giga Hertz, post: 36070, member: 306"] Cool, looks like you got the hang of some of the basics (switches, autoruns, etc.). The plot sounds like it has potential too. The game menus are in German, and I don't know how where that gets changed - something you can Google later. :) If you're serious about working on it, I recommend just getting as much of it done as you can and then tidying it up later (map designs, spelling, etc.). Just try to be mindful of releases and compatibilities between save versions (which should be fine if people don't save in a spot where you then put something you can't walk through). Generally you want at least 30 minutes of gameplay for an initial release so people can get invested in the story and decide if they want to be in it for more. But if you're going to release demos and betas, try to make sure you've cleaned it up a bit in terms of spelling and plot. You can change all this stuff later, but if you release multiple things with lots of huge mistakes (and mixed language menus and dialogue) people probably won't stick around. Also, I want to take all of that old geezer's money. [/QUOTE]
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Capsule Corp
my game (demo): Vastuu (new update demo 3.0.)
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