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Capsule Corp
TCG's have been a big part of my life
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<blockquote data-quote="Blockinlick" data-source="post: 6663" data-attributes="member: 234"><p>One issue that needed fixed from the beginning was the lack of fusion viability. They should have fixed that before adding other types of summons. </p><p></p><p>The fact that Polymerization was needed was short-sighted to begin with. </p><p></p><p>My friend & I experimented on making fusion viable without the need of cards like Cyberstein. </p><p></p><p>We made it to where you can do fusion without Pokymerization, BUT, Polymerization allows you to fuse from your hand. </p><p></p><p>This alone still didn't do enough to open up viability much (It only made it more possible), so we also made it a special summon that can't be negated and trap cards can't be activated as response. </p><p></p><p>That worked really well. We were playing BEUD, Meteor B. Dragon, B. Skull Dragon, Thousand Eyes Restrict, etc. </p><p></p><p>It was really really cool.</p></blockquote><p></p>
[QUOTE="Blockinlick, post: 6663, member: 234"] One issue that needed fixed from the beginning was the lack of fusion viability. They should have fixed that before adding other types of summons. The fact that Polymerization was needed was short-sighted to begin with. My friend & I experimented on making fusion viable without the need of cards like Cyberstein. We made it to where you can do fusion without Pokymerization, BUT, Polymerization allows you to fuse from your hand. This alone still didn't do enough to open up viability much (It only made it more possible), so we also made it a special summon that can't be negated and trap cards can't be activated as response. That worked really well. We were playing BEUD, Meteor B. Dragon, B. Skull Dragon, Thousand Eyes Restrict, etc. It was really really cool. [/QUOTE]
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Capsule Corp
TCG's have been a big part of my life
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