I am a big fan of Final Fantasy VII. I was 8 when it was released, 13 when I played it the first time, and by now I have played it through probably 15 times.
That said, FF7 being remade was a big deal to me. However, my cynicism towards the modern gaming industry has had me cautiously pessimistic about how it would likely turn out.
While I went into it knowing full well it wouldn't be the remake of my dreams, I at least had to give it a chance. I am currently about to start the second reactor mission, but I've seen enough to have a lot to say already.
Since I was following its development, I knew that the cinematics and graphics were going to blow me away, and they certainly do. The voice acting is also of good quality with good casting. Sadly, that is the end of the list of positive things I have to say about this game.
To sum it up, everything is different and nothing is the same. The music, the story, the back-stories, the dialogue, the continuity, events that take place, items, mechanics, user interface... no stone was left unturned.
This is not a remake. This is a completely different game that is merely wearing FF7 skin. Like that alien roach farmer in Men in Black.
Let me list all of the ways I hate this remake so far. (They are in no particular order)
#1. Battle System
The battle system was something I was ready to look past and embrace, but that doesn't mean I had to like it either.
While you can change up your stance, block stuff, and switch between characters, you pretty much just mash square otherwise.
Maybe some people find this system fun, but I hate it enough that I've resigned to stay on Cloud, stay in Punisher Mode until I need to close distance, and just mash square and spam limit breaks all day... and it still works. Either way, the thrill of the battle in this game is pretty much dead to me. I just want to finish up and continue to see how this awful bastardization of the story unfolds, like trying to push your sibling out of the way to observe the carnage of bad car wreck.
#2. Atmosphere
Of all of the things I had hoped they could capture despite my ill predictions, the "Feel" of the original was the biggest one. This requires the music to be on point, the game to take itself seriously, and the dialogue to be moving. It managed to fail in all of these regards. It may LOOK like FF7, but it doesn't FEEL like it in any way.
#3. Music
I don't take issue at all with the music being redone to a fitting quality, however, I DO take issue with how it was done.
Firstly, the music in FF7 was mood and atmosphere setting. It was part of the experience. In this remake, it feels more like background noise that really has little bearing on the feel or experience of the game.
Secondly, it's playing the wrong music at the wrong time half of the time. For instance, at no point should the world map theme play while in Midgar.
This is important because the music is there to help define characters, settings, and certain events. These things lose their charm and definition when their music is merely being used as random noise.
...and don't even get me started on what they did to the prelude and chocobo themes.
#4. Everything about Jesse
I don't mind the idea of fleshing out Jesse's character more, but the way it was done is appalling. Not to mention that the love triangle didn't need to become a love square.
They turned her into an eccentric annoying blabbermouth that salivates for Clouds phallus.
#5. The Specters
Talk about egregious deviation, these things are lame, cliche, remind you of dementors from Harry Potter, and worst of all, are completely unnecessary because they aren't a thing in FF7.
#6. Roche
Another awful unnecessary deviation is Roche, "tHe SpEeD dEmOn" with his stupid Joe Dirt mullet and "Straight Couger if he was an annoying eccentric corny jerk-off" personality.
Between Roche, the specters, and chasing cats in Sector 7, this feels like either a parody that isn't funny or a crappy fan-fic, rather than a remake.
#7. Navigating Sector 7 is a nightmare
To the point: Sector 7 is a damn labyrinth and the quest markers meant to help you are no help at all, which made chasing cats around the place even more infuriating.
#8 Open World probably isn't going to happen
Between the fact that they are not willing to leave anything be as it were and that the world map of the original would be quite an undertaking to re-imagine, I feel pretty certain that it won't be a thing in the next portion of the game.
The bliss of flying around the world in The Highwind will be gone and the game will be less for it.
To close, Final Fantasy VII Remake does look damn good, but it plays like a fever-dream. The cliche "turd wrapped in gold foil" applies here, except that it's more like a turd dressed like a Faberge.
That said, FF7 being remade was a big deal to me. However, my cynicism towards the modern gaming industry has had me cautiously pessimistic about how it would likely turn out.
While I went into it knowing full well it wouldn't be the remake of my dreams, I at least had to give it a chance. I am currently about to start the second reactor mission, but I've seen enough to have a lot to say already.
Since I was following its development, I knew that the cinematics and graphics were going to blow me away, and they certainly do. The voice acting is also of good quality with good casting. Sadly, that is the end of the list of positive things I have to say about this game.
To sum it up, everything is different and nothing is the same. The music, the story, the back-stories, the dialogue, the continuity, events that take place, items, mechanics, user interface... no stone was left unturned.
This is not a remake. This is a completely different game that is merely wearing FF7 skin. Like that alien roach farmer in Men in Black.
Let me list all of the ways I hate this remake so far. (They are in no particular order)
#1. Battle System
The battle system was something I was ready to look past and embrace, but that doesn't mean I had to like it either.
While you can change up your stance, block stuff, and switch between characters, you pretty much just mash square otherwise.
Maybe some people find this system fun, but I hate it enough that I've resigned to stay on Cloud, stay in Punisher Mode until I need to close distance, and just mash square and spam limit breaks all day... and it still works. Either way, the thrill of the battle in this game is pretty much dead to me. I just want to finish up and continue to see how this awful bastardization of the story unfolds, like trying to push your sibling out of the way to observe the carnage of bad car wreck.
#2. Atmosphere
Of all of the things I had hoped they could capture despite my ill predictions, the "Feel" of the original was the biggest one. This requires the music to be on point, the game to take itself seriously, and the dialogue to be moving. It managed to fail in all of these regards. It may LOOK like FF7, but it doesn't FEEL like it in any way.
#3. Music
I don't take issue at all with the music being redone to a fitting quality, however, I DO take issue with how it was done.
Firstly, the music in FF7 was mood and atmosphere setting. It was part of the experience. In this remake, it feels more like background noise that really has little bearing on the feel or experience of the game.
Secondly, it's playing the wrong music at the wrong time half of the time. For instance, at no point should the world map theme play while in Midgar.
This is important because the music is there to help define characters, settings, and certain events. These things lose their charm and definition when their music is merely being used as random noise.
...and don't even get me started on what they did to the prelude and chocobo themes.
#4. Everything about Jesse
I don't mind the idea of fleshing out Jesse's character more, but the way it was done is appalling. Not to mention that the love triangle didn't need to become a love square.
They turned her into an eccentric annoying blabbermouth that salivates for Clouds phallus.
#5. The Specters
Talk about egregious deviation, these things are lame, cliche, remind you of dementors from Harry Potter, and worst of all, are completely unnecessary because they aren't a thing in FF7.
#6. Roche
Another awful unnecessary deviation is Roche, "tHe SpEeD dEmOn" with his stupid Joe Dirt mullet and "Straight Couger if he was an annoying eccentric corny jerk-off" personality.
Between Roche, the specters, and chasing cats in Sector 7, this feels like either a parody that isn't funny or a crappy fan-fic, rather than a remake.
#7. Navigating Sector 7 is a nightmare
To the point: Sector 7 is a damn labyrinth and the quest markers meant to help you are no help at all, which made chasing cats around the place even more infuriating.
#8 Open World probably isn't going to happen
Between the fact that they are not willing to leave anything be as it were and that the world map of the original would be quite an undertaking to re-imagine, I feel pretty certain that it won't be a thing in the next portion of the game.
The bliss of flying around the world in The Highwind will be gone and the game will be less for it.
To close, Final Fantasy VII Remake does look damn good, but it plays like a fever-dream. The cliche "turd wrapped in gold foil" applies here, except that it's more like a turd dressed like a Faberge.