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Capsule Corp
Thoughts on the Final Fantasy VII Remake
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<blockquote data-quote="Mustafar Reginald" data-source="post: 27432" data-attributes="member: 113"><p>Well, glad to hear you're at least coming around on the battle system, if you're going to go through the whole game you should at least like something besides the graphics. I loved that Hell House fight btw, that was one of my favourite enemies in the original game and I was really hoping they'd find a way to keep it in the Remake. Transforming it into an epic boss made me ecstatic.</p><p></p><p>And ah, that makes sense. I chose Normal Difficulty which I believe was the hardest when you start the game (I've since tried a few levels on Hard, they get rid of your ability to use items at all, I don't think I'll ever be good enough to do that). I do recall reading a reviewer saying that easy mode was too easy and normal mode was too hard.</p><p></p><p>Classic mode might have a lock on since I know that automates a lot of the combat but I would assume Easy mode doesn't. Honestly you're probably just better at timing/aiming them than I am. In my defense, I didn't get a lot of practice, since the limit gauge doesn't carry over. Still my one gripe with the battle system.</p><p></p><p></p><p></p><p>It's definitely not unreasonable to want that and I do think Square made it easier to upset fans because they did market it as a Remake, and it's not. It's sort of like this weird pseudo-sequel to the FFVII more than a remake. To the point where I think if you don't know the original game on a level beyond cursory knowledge, the last chapter of the Remake will not work for you. So I don't entirely agree that it markets more to newer crowd because a lot of the plotting is meaningless without the context of the original (basically, everything with Sephiroth [which is poorly done] and a lot of the ending). </p><p></p><p>My point about the original is that I played the original for the first time last year, I loved it, and I don't feel like the graphics detracted from the experience. Well, except for <a href="https://i.imgur.com/7VSFtHl.png" target="_blank">this one screen</a> in Sector 6 I got stuck on. Obviously the Remake looks better and I totally get wanting a faithful remake just with those graphics, but for me, the graphics did not dampen the experience I had with the original, and I think there's even a charm to them that I enjoyed. And presented the opportunity to just play that game again with better graphics or get a difference experience with the characters I grew to love, I'd take the latter option any day. </p><p></p><p>And to give Square credit, Final Fantasy VII Remake isn't exactly easy money. Obviously it's a sure thing that it's going to sell well based on brand recognition, but what you wanted would've definitely been the easier thing to develop, rather than having to craft all these new elements and basically commit to developing multiple games that are as long, if not longer than the original. Which, it actually took me longer to beat the Remake than the original. And they are definitely milking FFVII for long-term profits, but again, they are putting in way more work than they had to for a FF VII cash-in.</p><p></p><p>All this said though, are you aware of Ever Crisis? Cause it sounds like it'll be a lot closer to what you wanted from the Remake. Of course, it being mobile only & free-to-play isn't ideal, but I think it's cool that they doing their own weird thing with the Remake while also given what seems to be a proper remake of the original Final Fantasy VII as well.</p></blockquote><p></p>
[QUOTE="Mustafar Reginald, post: 27432, member: 113"] Well, glad to hear you're at least coming around on the battle system, if you're going to go through the whole game you should at least like something besides the graphics. I loved that Hell House fight btw, that was one of my favourite enemies in the original game and I was really hoping they'd find a way to keep it in the Remake. Transforming it into an epic boss made me ecstatic. And ah, that makes sense. I chose Normal Difficulty which I believe was the hardest when you start the game (I've since tried a few levels on Hard, they get rid of your ability to use items at all, I don't think I'll ever be good enough to do that). I do recall reading a reviewer saying that easy mode was too easy and normal mode was too hard. Classic mode might have a lock on since I know that automates a lot of the combat but I would assume Easy mode doesn't. Honestly you're probably just better at timing/aiming them than I am. In my defense, I didn't get a lot of practice, since the limit gauge doesn't carry over. Still my one gripe with the battle system. It's definitely not unreasonable to want that and I do think Square made it easier to upset fans because they did market it as a Remake, and it's not. It's sort of like this weird pseudo-sequel to the FFVII more than a remake. To the point where I think if you don't know the original game on a level beyond cursory knowledge, the last chapter of the Remake will not work for you. So I don't entirely agree that it markets more to newer crowd because a lot of the plotting is meaningless without the context of the original (basically, everything with Sephiroth [which is poorly done] and a lot of the ending). My point about the original is that I played the original for the first time last year, I loved it, and I don't feel like the graphics detracted from the experience. Well, except for [URL='https://i.imgur.com/7VSFtHl.png']this one screen[/URL] in Sector 6 I got stuck on. Obviously the Remake looks better and I totally get wanting a faithful remake just with those graphics, but for me, the graphics did not dampen the experience I had with the original, and I think there's even a charm to them that I enjoyed. And presented the opportunity to just play that game again with better graphics or get a difference experience with the characters I grew to love, I'd take the latter option any day. And to give Square credit, Final Fantasy VII Remake isn't exactly easy money. Obviously it's a sure thing that it's going to sell well based on brand recognition, but what you wanted would've definitely been the easier thing to develop, rather than having to craft all these new elements and basically commit to developing multiple games that are as long, if not longer than the original. Which, it actually took me longer to beat the Remake than the original. And they are definitely milking FFVII for long-term profits, but again, they are putting in way more work than they had to for a FF VII cash-in. All this said though, are you aware of Ever Crisis? Cause it sounds like it'll be a lot closer to what you wanted from the Remake. Of course, it being mobile only & free-to-play isn't ideal, but I think it's cool that they doing their own weird thing with the Remake while also given what seems to be a proper remake of the original Final Fantasy VII as well. [/QUOTE]
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