ah goku finnaly gets his orange gi how cool!
Do you know any more specific details about the game?
That's what I was thinking of when you posted those screenshots earlier. I like that your friend didn't try to go all out on it and knew his limits.Also, @Yoshi it's this one.If you like, I can try and compile an Android version when I do the next release.
Yeah, and that's really it at the end of the day. This is just a functional beta; the nicer stuff like special graphics can come once it's all off the ground.That's what I was thinking of when you posted those screenshots earlier. I like that your friend didn't try to go all out on it and knew his limits.
Here might i give you a Hand:Okay, after all this time I've finally finished the bare-bones scripting for the whole release (the end of the Tournament Saga)
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So now I'm going to have to fix up the dialogue, general events, maps and how the events (ie characters) position interact with each other. Safely I'd say this might be released in October, but optimistically it could be earlier.
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You could still use these sprites in front view battles!Thanks for that, and I might look into using it a bit later. At this stage I'm not interested in making side-view angled battles, just getting the game itself off the ground.
And in terms of that: I'm just going through and fixing up the Tournament stuff now (up to the final matches). I'm still hopeful for an October release!
Yeah, that's not really helpful outside of side-view. I have a lot of renders and grabs from the anime that fit the style of RPG Maker better, especially since the avatars for the characters are in that style to begin with.You could still use these sprites in front view battles!
The cool thing about sprites is as long as they've been ripped as is and haven't been altered, you can upscale them pretty safely. All the assets I ripped from LOG have been upscaled to better fit RPG Maker's requirements - the tilesets were 32x32 and RPG Maker MV and MZ - until recently - required 48x48.I mean i searched and these are literally the only Sprites in a Decent Resolution!
I mean as in they are the only ones in 32 Bit! I mean i still would suggest that you might look into Spriters Ressource there are tons of Sprites for Classic Db!Yeah, that's not really helpful outside of side-view. I have a lot of renders and grabs from the anime that fit the style of RPG Maker better, especially since the avatars for the characters are in that style to begin with.
The cool thing about sprites is as long as they've been ripped as is and haven't been altered, you can upscale them pretty safely. All the assets I ripped from LOG have been upscaled to better fit RPG Maker's requirements - the tilesets were 32x32 and RPG Maker MV and MZ - until recently - required 48x48.