Anyone playing Pokemon TCG Pocket?

Blockinlick

Supercalifragilisticexpialidocious Saiyan
Super Saiyan 2
375
318
35
I have played it since launch and have almost collected two of every card released so far (So I can build any deck I want atm).

Ask me anything..
 
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I don’t play mobile Pokemon games but I heard of how popular this game is in comparison to other mobile Pokemon games so I wonder good it really is.
 
I don’t play mobile Pokemon games but I heard of how popular this game is in comparison to other mobile Pokemon games so I wonder good it really is.

Take it from me, someone who typically trashes the vast majority of mobile games, that this game is one of the rare few gems.

It IS a "Gacha" game, but unlike other Gacha games, it is incredibly generous in comparison.

I have only spent $20 on the game (Which I spent the first two weeks playing) and, as I said, I have collected 2 of almost everything (You can only have two copies of a card in a deck).

Each 24-hours, you are given two free 5-card booster packs to open of any set you want. None are paywalled and none of the cards in each expansion are excluded. On top of that, if you merely log in, play a battle (You can even forfeit right away and still get it), and do a Wonder-Pick, you get 4 of a pack-currency towards 12 to open a pack. Meaning you get 2.33 free packs a day.

ON TOP OF THAT, there are roughly over 120 solo-battles (Battles vs AI) that give you generous amounts (Usually 4 to 12) free pack-currency each time you beat them the first time.

So if you beat all of them, it's probably like 50-60 free packs.

The card aesthetics are awesome, unlike other Pokemon TCG games that look like scans, and the "Immersive" special cards are a special treat.

The current trading system was released well-over a month ago, and it's honestly the most awful feature of the game, but they are promising to make it better.

The way battles work has been streamlined (3-point system instead of 6 prize-cards, 3-card bench, 20 card decks with 2-copy limit, energy cards replaced by random energy zone) and honestly, I think the battles are way more fun because of it.

My biggest gripes right now are the 15-deck limit and the atrocious trading system, but overall, it has been a phenomenal game so far despite those things.
 
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This is the only TCG Pocket I play
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I only ever played the physical card game and that was years ago. The most I get into is Pokemon Showdown. I don't do nothing with the cards anymore.
 
I only ever played the physical card game and that was years ago. The most I get into is Pokemon Showdown. I don't do nothing with the cards anymore.

I was 10 in 1999, so I was big into it when it blew up. Despite my nostalgia, I have no illusions about how fun the card game really was back then. 6 prizes took way too long, especially when most attacks only did 10-40 damage and sleep, paralyze, confuse were flying everywhere.

The way this game fixes all of that while keeping EX pokemon balanced is great.
 
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I was 10 in 1999, so I was big into it when it blew up. Despite my nostalgia, I have no illusions about how fun the card game really was back then. 6 prizes took way too long, especially when most attacks only did 10-40 damage and sleep, paralyze, confuse were flying everywhere.

The way this game fixes all of that while keeping EX pokemon balanced is great.
On the one hand, sure. On the other hand, the power creep is way too crazy.

Definitely a lot slower, but it gave a lot of weaker cards more viability. Mr Mime was definitely broken though. In the Gameboy game, my decks always include a Muk (I never ever put into battle) just to negate broken powers like this.
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On the one hand, sure. On the other hand, the power creep is way too crazy.

Definitely a lot slower, but it gave a lot of weaker cards more viability. Mr Mime was definitely broken though. In the Gameboy game, my decks always include a Muk (I never ever put into battle) just to negate broken powers like this.
View attachment 8797

The powercreep in what exactly?

I agree that the state of the TCG has been powercreeped into oblivion for awhile.

But PTCGP isn't the TCG. It was curated and rebooted from the ground up. It has been balanced from the beginning so far.

The S-Tier meta of the launch set, Genetic Apex were Pikachu, Charizard, Mewtwo, and Articuno/Starmie.

We are three expansion sets in now and the first three (Articuno & Starmie have been replaced by Palkia) are still very relevant and effective in the meta.

Darkrai and Celebi have definitely edged them out a little, but Celebi was from the first expansion and its place in the meta is solidified by the fact that it counters Darkrai, the most popular deck atm (Although I personally think Palkia decks are the best decks).

There has been a little powecreep, but not an unhealthy amount. Just enough for Darkrai and Arceus to be popular.

To put it in perspective, Charizard has the only 200 damage attack, or for that matter, the only attack that does more than 150. While Venusaur has the highest HP of 180.

So Charizard, from the launch set, has the only attack that can OHKO every single pokemon.
 
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The powercreep in what exactly?

I agree that the state of the TCG has been powercreeped into oblivion for awhile.

But PTCGP isn't the TCG. It was curated and rebooted from the ground up. It has been balanced from the beginning so far.
Ah, fair enough. I guess I didn't quite get that memo. Maybe I should take a look sometime.
 
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