Play-testing finished. Fixed some bugs, found some faulty dialogue. All is good. I think I'll do a release this weekend.
I'm not entirely comfortable with the absolute final round against Piccolo as he's already on low health before Goku uses Meteor Combination. But I think I'll re-visit that when I re-balance the combat across the whole game.
EDIT: I bumped up Piccolo's health in the final round by 1000. During the final playtest, I was also skipping through the dialogue and distracted, and didn't realise I key-mashed enough to gloss over the Giant Piccolo fight (where it takes the initial HP from (it ends after 5 turns or 75% HP loss)). It made it slightly trickier (in that Piccolo got a turn to attack) but still just pulled through.
Again, something to re-visit, but that at least puts in slightly more edge.