Fan Game - Goku's Tale (2024 January - v0.6)

Giga Hertz

The beauty of grace is that it makes life not fair
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No in-game screenshots yet, but I'm almost up to scripting the final fight!

And why yes, that is 3x Tiens there. I wonder why... :bulmatea:

1704167331865.png
 

Giga Hertz

The beauty of grace is that it makes life not fair
Super Saiyan God
2,347
3,014
150
I've just implemented a plugin which adjusts the functionality for skills and alters how they display. In this case, I have Tri-Beam explicitly taking 25% of the user's maximum HP on each use and explicitly displaying how much it will cost the user.

1704261050755.png
 

Giga Hertz

The beauty of grace is that it makes life not fair
Super Saiyan God
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How long was the entire process?
I started originally about 4 years ago. The complete re-design of v001 was released 2.5 years ago (according to the forum posts).

So I guess going at a reasonable pace and having a better idea of what I'm doing, the real development time averages to over 3 years.

Still have to finish touching up v0.6 (audio FX, comparing the dialogue and scenes from manga to anime sub and dub), but I may be able to have it done by the end of the month.

I'm intending to eventually release a v1.0 that rebalances combat, adds items, more side quests, any other bugs I come across... no specific time frame, but I'll officially call it done and shelve it after (pending feedback and any bug reports).
 

Giga Hertz

The beauty of grace is that it makes life not fair
Super Saiyan God
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Here's the final credits roll for v0.6. Special in it's the very last scene!


I've just about finished the final fight with Piccolo. Very few tweaks will be happening to that now. I still need to play-test all the stages of that fight, however.

Once that's done, I need to play-test the entire 23rd World Martial Arts Tournament again, make sure we're all good. Should be on track for Feb release!
 

Giga Hertz

The beauty of grace is that it makes life not fair
Super Saiyan God
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Just setup the Piccolo battles and finished playtesting those. I think for the most part it's right to go...

Only problem was that the final bout opens with Goku using Meteor Combination. Since I'd already damaged Piccolo so much in the previous rounds, it kind of... instantly killed him. :wut:

Now to go back to an earlier save (which I hopefully kept) and play the Saga from the start. Look for anything out of place. If all goes well, should be well and truly ready for release at the end of the month!
 
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Giga Hertz

The beauty of grace is that it makes life not fair
Super Saiyan God
2,347
3,014
150
Play-testing finished. Fixed some bugs, found some faulty dialogue. All is good. I think I'll do a release this weekend.

I'm not entirely comfortable with the absolute final round against Piccolo as he's already on low health before Goku uses Meteor Combination. But I think I'll re-visit that when I re-balance the combat across the whole game.

EDIT: I bumped up Piccolo's health in the final round by 1000. During the final playtest, I was also skipping through the dialogue and distracted, and didn't realise I key-mashed enough to gloss over the Giant Piccolo fight (where it takes the initial HP from (it ends after 5 turns or 75% HP loss)). It made it slightly trickier (in that Piccolo got a turn to attack) but still just pulled through.

Again, something to re-visit, but that at least puts in slightly more edge.
 
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