Fan Game - Goku's Tale (2024 June - v0.6.2)

Giga Hertz

The beauty of grace is that it makes life not fair
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Today in "close enough" - General Blue
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Giga Hertz

The beauty of grace is that it makes life not fair
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Finally finished General Blue, now designing Sacred Land of Korin. Had to throw together some quick and nasty sprite sheets for Bora and Upa.

YES, HE'S NAKED! YES, UPA IS A GIRL! I DON'T KNOW!

Bora.png
Upa.png
 
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Giga Hertz

The beauty of grace is that it makes life not fair
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Scripting done for Korin's Tower (wow, a single battle and two rooms to map; I hope I didn't strain myself).

Just need to write in the final showdown with Tao (nothing fancy there, just a script and a battle) and then I have to start mapping out the RRA headquarters.
 
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Giga Hertz

The beauty of grace is that it makes life not fair
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Still not dead. Nearing the end of the next build. Got some very basic scripting for the RRHQ, working on building Baba's Palace and doing some basic scripting for that. Once that's completed, that will mark the end point of this build.

Map140.png
 
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Giga Hertz

The beauty of grace is that it makes life not fair
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My wedding is 2 months away.
Spider-Man 2 is 3 months away.

I'm really hoping I might be able to get this finished before the end of October. I'll try my darndest.

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Giga Hertz

The beauty of grace is that it makes life not fair
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Just finished a mess of scripting for this final part at the RRHQ. Found a shortcut that should save time on some of these more complicated scenes with multiple characters.

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Plus, Goku gets some friends again!
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Giga Hertz

The beauty of grace is that it makes life not fair
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In all honesty, I'd kind of forgotten the feeling of actually translating Dragon Ball to game. There is that slight rush translating the game to the environment.
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Giga Hertz

The beauty of grace is that it makes life not fair
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I am so close to finishing the framework for this release; I am so excited.

All that's left to do is:
- tweak the scripting of this fight
- create the scripting for the Pilaf encounter (will likely re-use the map where Goku encounters Chi-Chi the first time)
- create the scripting for the Dragon summon (will be able to re-use the events from the first time the Dragon is summoned)
- create the final scene scripting for this section (where Goku bids farewell once more)

After that, playtesting, more tweaking and finally a release! It's so close!

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Giga Hertz

The beauty of grace is that it makes life not fair
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I'm play-testing from the start and making a few QOL changes:
- Text references from "grampa" to "grandpa" (this seems to be inconsistent in either the show or manga... whatever I was using at the time)
- Fixing a few events to make sure they're efficient and running correctly
- Updating all the third-party plugins and core scripts to the latest
- Since learning a few tricks that the plugins can do, I'm fixing a few things like reducing opening up areas so they're less railroaded for the convenience of using activating events

BEFORE
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AFTER
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Giga Hertz

The beauty of grace is that it makes life not fair
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Also realised this easter egg hasn't been visible in-game. And easter eggs are no fun if no one can actually stumble upon them in the first place.
1691199666660.png
 
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Giga Hertz

The beauty of grace is that it makes life not fair
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For anyone interested, I'm finally putting out a changelog as I update the game.
 
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Giga Hertz

The beauty of grace is that it makes life not fair
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Reviewing my fixes so far, I probably should have playtested from the start sooner. There is a lot of glaring errors I missed. Good thing not that many people play this. :krillinpalm:
 
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